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Devlog
Last Update (Maybe)
August 01, 2019
by
J Martin RH
It's been slow working on the game after the summer break ended. Also, we presented the game at an event and that was its objective. So, with the group a little out of synch, I don't think work on the...
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Small Improvements
July 19, 2019
by
J Martin RH
Still working on this. We've added some teaks to the shooting mechanics. The char has some charge particles now to indicate charging a shot. We still need to add something in the UI that also helps in...
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Fixes!
July 12, 2019
by
J Martin RH
Yeah so... we made some dumb mistakes (and by we I mean I this time cuz I am responsible) and caused some unnecesary problems that now stand corrected. ... Maybe...
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We added a bunch of things/Fixed others/Broke others
July 11, 2019
by
J Martin RH
Re designed all levels. Level 1 was the least changed. Added a charging mechanc - no UI yet Added a special attack - no UI yet Tweaked the Boss Added a sound manager and... it broke things. Added a wh...
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More stuff (bunch more)
July 04, 2019
by
J Martin RH
Two new enemies Our first BOSS! Three new levels or scenarios More bugs, of course...
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We made a SECOND level
July 03, 2019
by
J Martin RH
We finished a second level. Nothing too fancy: we added some moving platforms. We are still not super great at this level design thing, but it is a something. Try it out and let us know how it goes! (...
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Quality of life improvements
June 29, 2019
by
J Martin RH
Still figuring out how to make the Player be invulnerable after being hit. It KINDA works, but there are still kinks to iron out. Enemies also die more consistently now. We STILL need to make their S...
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Some improvements (small)
June 29, 2019
by
J Martin RH
So, we are taking to consideration some of the feedback so: Added a bar that indicates when you can shoot a light orb Normalized enemy colliders so they don't double-triple damage the character Teake...
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Fixed some lag issues
June 27, 2019
by
J Martin RH
Umh... we are not super smart and we had some scripts with FixedUpdate and others with Update and the disparity was causing couple of hiccups. But we are smarter now. At least a little bit...
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Fixed bug that made enemies invulnerable
June 27, 2019
by
J Martin RH
Dumb little script piece was making our enemies unbeatable - the bane of all gamers - so... well, we had to tone them down. Now the can be KILLED! YAY killing!...
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