Quality of life improvements
BoneBoy: Revengeance » Devlog
Still figuring out how to make the Player be invulnerable after being hit. It KINDA works, but there are still kinks to iron out.
Enemies also die more consistently now. We STILL need to make their Shield and Vulnerability parts more clear and visible. But we added a different sound effect when the light orbs bounce off the shield.
Also, the lightorbs no longer push the enemies away.
Minor rigidbody changes to deal with some of the sliding. Work in progress.
Files
BBRevengeance v0.24.zip Play in browser
Jun 29, 2019
BoneBoy: Revengeance
BoneBoy is back and better than ever - 2D shooter platformer adventure!
Status | Prototype |
Author | J Martin RH |
Genre | Platformer |
Tags | 2D, Dark, Pixel Art |
Languages | English |
More posts
- Last Update (Maybe)Aug 01, 2019
- Small ImprovementsJul 19, 2019
- Fixes!Jul 12, 2019
- We added a bunch of things/Fixed others/Broke othersJul 11, 2019
- More stuff (bunch more)Jul 04, 2019
- We made a SECOND levelJul 03, 2019
- Some improvements (small)Jun 29, 2019
- Fixed some lag issuesJun 27, 2019
- Fixed bug that made enemies invulnerableJun 27, 2019
Leave a comment
Log in with itch.io to leave a comment.