BoneBoy: Revengeance
WE HAVE A SURVERY. It would help us a ton if you answered are bad questions.
This is a re-build and re-imagining of previous project BoneBoy. You can check it out here. It needed some more work and originality, so we gathered a small team (Scassianor and DylanSasuke) and got together to give it another try.
Music was composed by Felipe Salas (link pending).
We work slow and it is still very early, but it is something.
We sorta re-build the game from scratch - because the original code was whack and disorganized - so right now it is pretty much the same game with some added mechanics to make it more interesting.
CONTROLS:
- A & D > MOVE
- W > JUMP
- MOUSE > AIM
- LEFT CLICK > SHOOT
- P > PAUSE/UNPAUSE
Other stuff from:
- Tiles from: Caves of Gallet by Adam Saltsman
- SFX from: SubspaceAudio @ OpenGameArt.Org
Status | Prototype |
Platforms | HTML5 |
Rating | Rated 4.5 out of 5 stars (2 total ratings) |
Author | J Martin RH |
Genre | Platformer |
Made with | Unity |
Tags | 2D, Dark, Pixel Art |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Mouse |
Development log
- Last Update (Maybe)Aug 01, 2019
- Small ImprovementsJul 19, 2019
- Fixes!Jul 12, 2019
- We added a bunch of things/Fixed others/Broke othersJul 11, 2019
- More stuff (bunch more)Jul 04, 2019
- We made a SECOND levelJul 03, 2019
- Quality of life improvementsJun 29, 2019
- Some improvements (small)Jun 29, 2019
Comments
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only 2 problems I've experienced:
A. there is no indication when a new shot is available.
B. There doesn't seem to be any consistency as to how many hits an enemy takes before being killed.
YES!
1) We didn't think of that, thank you! We'll get on it.
2) I personally bunked how enemies deal damage and then realized I need 1. knock back and 2. invincibility frames. Otherwise constant contact with colliders is DEADLY.
THANKS!
We really take your feedback to heart =) and will get right on it (like the song)
2) I meant killing the enemies, not killing oneself as your reply seems to suggest.
Ouuhh, sorry, competely misread it.
But yeah, also right!
Much better. I had no trouble with the controls. You got the aim and shot down perfectly. For some reason the moving to the right looks like the skeleton is moon walking. It might the blending tree animation though. Overall good stuff keep it up.
Thanks!
We'll take a look into the moonwalking - we thought it was some sort of odd lag and were looking at what was probably causing it - but animation might actually be it.
We'll get on it
Thanks again!